mercredi 26 août 2020

"Guilded Youth" by Jim Munroe

I won't publish a transcript of Guilded Youth because the game is too short and the experience is probably too identical from one player to the other, as the number of verbs is limited and the scenario is ultra-linear, for it to be of any real interest.

Guilded Youth is the first completed game (not a demo) to use Vorple, created by Juhana Leinonen, which allows to entirely customize the layout of its Inform game, and to insert if you want a hypertext links system, à la Twine.

The result is undeniably exciting: in Guilded Youth, you constantly switch from one interface to the other, the first one imitating the black and green, primitive, pixelated interface of the old computers of our childhood – the second one being the "real world".

The main character of the game moves constantly, in the course of the story, from his C64, where he chats with his friends on a BBS of roguelikes, to an abandoned house not far from his home, which he gradually explores with the said friends.



The number of verbs recognized by the game is very limited and explained by the game (at least on the BBS); generally speaking, it can be said that this is a very classic and even "old-fashioned" nostalgic use of the parser, rather than an attempt to push its limits.

Nostalgic is the term that defines the game as a whole, with its 80's atmosphere and its Stranger Things-like group of teenage gamers, quite in the air of time (the game is in the air of time too with its final twist concerning one of the characters, but I don't want to spoil here).

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